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The Design Journal· 2026Q1

Making virtual real: User-informed design priorities in the physicalization of AI-generated clothing

Xinjie Huang, Jixu Hao, Yang Zhang, Yiyao Liu et al.

Short summary

Chinese Gen Z users prioritize 'Brand Design Performance' (30.5%) highest, followed by 'Design Rationality' (17.8%), 'Actual Wearability' (14.1%), and 'Creativity' (11.5%) when evaluating physicalized AI-generated virtual clothing (PAGVC).

AI-generated from the title and abstract; the full text is not read.

Key points

  • Chinese Gen Z users ranked 'Brand Design Performance' as the most important factor (30.5%) in evaluating physicalized AI-generated virtual clothing.
  • Other key priorities include 'Design Rationality' (17.8%), 'Actual Wearability' (14.1%), and 'Creativity' (11.5%).
  • A total of nine user-informed design factors were identified through factor analysis.
  • The study proposes design optimization strategies based on these user-driven priorities.

AI-generated from the title and abstract; the full text is not read.

Abstract

Amid growing efforts to showcase design capability and meet young users’ demand for novel identities, fashion brands are increasingly engaging in the physicalization of AI-generated virtual clothing. This study explores how Chinese Generation Z users evaluate and prioritize the design outcomes of physicalized AI-generated virtual clothing (PAGVC) from a multidimensional perspective. The study adopted a mixed-methods approach. First, a literature review and semi-structured interviews were conducted to identify relevant user-informed design attributes. Then, a questionnaire was developed and tested, collecting 631 valid responses from Chinese Generation Z. Factor analysis revealed nine key factors, and entropy weighting determined the relative importance of each. Findings show that “Brand Design Performance” ranked highest, followed by “Design Rationality”, “Actual Wearability”, and “Creativity”. Based on these, the study proposes design optimization strategies. This study provides a data-driven, designer-oriented user perception–feedback framework to support efficient decision-making by designers and fashion brands in the design of PAGVC.

The authors' abstract, as published at the source. The Design Journal, 2026 · DOI ↗

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Field: Visual Arts and Performing Arts

Visual Arts and Performing ArtsArts and Humanities