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International Journal of Human-Computer Interaction· 2026Q1

Human- vs. Software-Guided VR Basic Life Support Training: Physiological Arousal, Instructional Experience, and Immediate Performance

Mehmet Emin Aksoy, Dilan Çabuk, Dilek Kitapçıoğlu, Tuba Usseli et al.

Short summary

Human-guided VR Basic Life Support (BLS) training resulted in higher immediate performance scores (91.44 vs. 81.10) and more positive instructional experiences compared to software-guided VR, despite similar overall physiological arousal.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Human-guided VR BLS training yielded higher immediate performance scores (91.44 vs. 81.10, p=0.003).
  • Learners in the human-guided group reported more positive instructional experiences (6.81 vs. 6.63, p=0.03).
  • Overall physiological arousal (EDA) was similar between groups, but software-guided VR showed a steeper increase over time.
  • Presence was descriptively higher in the human-guided group, though not statistically significant (p=0.057).

AI-generated from the title and abstract; the full text is not read.

Abstract

Virtual reality (VR) enables simulation of high-pressure scenarios, yet the influence of instructor type on learners’ psychological responses and performance remains unclear. This controlled trial compared human-guided (IG; n = 33) and software-guided (MG; n = 30) VR-based Basic Life Support training. Participants completed two training sessions followed by a performance-based assessment. Electrodermal activity (EDA) indexed physiological arousal, while questionnaires assessed presence and instructional experience. Mean EDA levels did not differ between groups, but the MG group showed a steeper increase in EDA over time. The IG group achieved higher examination scores (M = 91.44 vs. 81.10, p = 0.003) and rated the instructional experience more positively (M = 6.81 vs. 6.63, p = 0.03). Presence was descriptively higher in the IG group, although not significantly (p = 0.057). Findings suggest that guidance delivery may shape immediate performance, instructional experience, and physiological arousal trajectories in immersive BLS training.

The authors' abstract, as published at the source. International Journal of Human-Computer Interaction, 2026 · DOI ↗

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Field: Human-Computer Interaction

Human-Computer InteractionComputer Science