Applied Sciences· 2026Q2
ReachTouch: Touch Interaction with Distant Objects in XR Based on Hand Tracking
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- Q2SCImago
- 2026year
Short summary
ReachTouch, a new XR interaction technique, uses hand tracking to enable intuitive, controller-free selection of distant objects by combining ray-pointing with a forward-hand 'touch' gesture, reducing selection time by 26.5% and errors compared to raycasting.
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Key points
- ReachTouch enables controller-free selection of distant XR objects using hand tracking and a simulated touch gesture.
- The system uses cursor position before a forward 'touch' motion to finalize selection, mitigating drift and errors.
- Lightweight ML models (MLP, LSTM) perform hand-pose and touch-gesture recognition locally.
- User studies showed ReachTouch reduced selection time by 26.5% overall and 35.2% for small targets versus raycasting, with higher usability scores.
AI-generated from the title and abstract; the full text is not read.
Abstract
This study proposes ReachTouch, a hand-tracking-based interaction technique for selecting distant objects in extended reality (XR). Direct touch interaction is intuitive but limited to objects within physical reach, while conventional raycast techniques can select distant targets but may suffer from cursor instability, particularly when a pinch gesture is used for confirmation. ReachTouch combines ray-based pointing with a natural touch-like gesture to provide intuitive and accurate interaction without handheld controllers. In ReachTouch, a cursor appears only when the user extends the index finger. After positioning the cursor over a target, the user moves the hand forward as if touching the object. Because this motion can shift the cursor, the system uses the cursor position immediately before the touch movement begins as the final selection point, reducing unintended selections. Two lightweight machine-learning models are used: a multilayer perceptron (MLP) for hand-pose recognition and a long short-term memory (LSTM) for touch-gesture detection. Both models operate locally using Unity Sentis. The MLP achieved 94.55% accuracy, while the LSTM achieved 98.10% accuracy in leave-one-subject-out cross-validation. An experiment with sixteen subjects compared ReachTouch with conventional raycast interaction in target-selection and map-based tasks. The experimental results suggested statistically significant differences under some conditions, suggesting that ReachTouch generally achieved shorter selection times and fewer errors compared to raycast. In the selection task, overall selection time was reduced by 26.5%, and by 35.2% for the smallest target. Its System Usability Scale score was also higher than that of raycasting. These results indicate that ReachTouch can improve distant-object interaction in XR, although further evaluation with 3D objects, multiple panels, and more complex operations are required.
The authors' abstract, as published at the source. Applied Sciences, 2026 · DOI ↗
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Field: Human-Computer Interaction
Human-Computer InteractionComputer Science