PofoliaShared via Pofolia

Current Opinion in Behavioral Sciences· 2026Q1· Review

High-performance cognition under uncertainty: lessons from poker and digital games

Jussi Palomäki

Short summary

A new framework proposes high-performance cognition under uncertainty is a sequence of latent decision-making capacity, its state-dependent expression in decision quality, and the observed outcome, regulated by emotion and metacognition.

AI-generated from the title and abstract; the full text is not read.

Key points

  • High-performance cognition under uncertainty involves a sequence: latent capacity -> state-dependent decision quality -> outcome.
  • Emotion regulation and metacognition act as a regulatory layer, influencing the translation of capacity into decision quality.
  • Poker distinguishes epistemic and aleatory uncertainty, while digital games offer experimental control.
  • Phenomena like 'tilt' illustrate regulatory disruption, and 'flow' may represent successful regulation preserving decision quality.

AI-generated from the title and abstract; the full text is not read.

Abstract

Research on skilled performance has traditionally focused on domains where performance quality and outcomes are tightly coupled, such as chess or music. Many domains, however, involve genuine uncertainty — poker, digital games, and sports betting among them — where good decisions can produce poor outcomes, while poor decisions may occasionally be rewarded. I propose that high-performance cognition under uncertainty can be understood as a sequence linking relatively stable, latent decision-making capacity , its state-dependent expression in decision quality , and the observed outcome that follows. A regulatory layer comprising emotion regulation and metacognition influences how consistently capacity is translated into decision quality when outcomes provide unreliable feedback. Poker provides a model system in which epistemic uncertainty (hidden information) and aleatory uncertainty (randomness) can be distinguished, whereas digital games offer experimentally tractable environments for manipulating challenge and feedback. Within this framework, tilt illustrates regulatory disruption that can impair the expression of decision-making capacity. Flow is proposed more tentatively as an absorbed state through which successful regulation may help preserve decision quality. Because outcomes can influence subsequent emotional and metacognitive states, the framework is recursive across repeated decisions. Finally, absorbed states may serve different functions: task-oriented absorption may support performance, whereas avoidance-oriented absorption may be associated with maladaptive gaming or gambling. The framework shifts attention from how skilled performance is acquired to how decision quality is maintained when outcomes provide unreliable feedback.

The authors' abstract, as published at the source. Current Opinion in Behavioral Sciences, 2026 · DOI ↗

TakeawaysPremium
Ask the paperFree account

Continue with a free account

Ask the paper: 3 free questions a day about this paper; save it, get its citation, new summaries every day for your field. Takeaways are Premium.

Continue free on the web

Sign in with Google or Apple; no card needed. You come back to this paper.

On your phone:

General Decision SciencesDecision Sciences