· 2016
Eye Tracking for Everyone
- 901citations
- 2016year
Short summary
iTracker, a convolutional neural network trained on the GazeCapture dataset (2.5M frames from 1450+ people), enables real-time eye tracking on mobile devices without extra sensors, achieving 1.71cm error on phones and 2.12cm on tablets with calibration.
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Key points
- GazeCapture dataset contains 2.5M frames from 1450+ people for mobile eye tracking.
- iTracker CNN achieves real-time eye tracking (10-15fps) on mobile devices.
- Uncalibrated error is 1.71cm (phones) and 2.53cm (tablets); calibrated error is 1.34cm and 2.12cm respectively.
- iTracker features generalize well, achieving state-of-the-art results on other datasets.
AI-generated from the title and abstract; the full text is not read.
Abstract
From scientific research to commercial applications, eye tracking is an important tool across many domains. Despite its range of applications, eye tracking has yet to become a pervasive technology. We believe that we can put the power of eye tracking in everyone's palm by building eye tracking software that works on commodity hardware such as mobile phones and tablets, without the need for additional sensors or devices. We tackle this problem by introducing GazeCapture, the first large-scale dataset for eye tracking, containing data from over 1450 people consisting of almost 2:5M frames. Using GazeCapture, we train iTracker, a convolutional neural network for eye tracking, which achieves a significant reduction in error over previous approaches while running in real time (10-15fps) on a modern mobile device. Our model achieves a prediction error of 1.71cm and 2.53cm without calibration on mobile phones and tablets respectively. With calibration, this is reduced to 1.34cm and 2.12cm. Further, we demonstrate that the features learned by iTracker generalize well to other datasets, achieving state-of-the-art results. The code, data, and models are available at http://gazecapture.csail.mit.edu.
The authors' abstract, as published at the source., 2016 · DOI ↗
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Field: Human-Computer Interaction
Human-Computer InteractionComputer Science