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IEEE Transactions on Multimedia· 2013Q1

Robust Part-Based Hand Gesture Recognition Using Kinect Sensor

Zhou Ren, Junsong Yuan, Jingjing Meng, Zhengyou Zhang

Short summary

A new part-based hand gesture recognition system using Kinect depth sensors achieves 93.2% accuracy by employing a novel Finger-Earth Mover's Distance (FEMD) metric that focuses on finger parts to overcome hand shape noise and articulation challenges.

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Key points

  • Developed a part-based hand gesture recognition system utilizing Kinect depth sensor data.
  • Introduced the novel Finger-Earth Mover's Distance (FEMD) metric for measuring hand shape dissimilarity by focusing on finger parts.
  • Achieved 93.2% mean accuracy on a 10-gesture dataset.
  • Demonstrated efficient processing at an average of 0.0750 seconds per frame.
  • System is robust to hand articulations, distortions, orientation/scale changes, and works in uncontrolled environments.

AI-generated from the title and abstract; the full text is not read.

Abstract

The recently developed depth sensors, e.g., the Kinect sensor, have provided new opportunities for human-computer interaction (HCI). Although great progress has been made by leveraging the Kinect sensor, e.g., in human body tracking, face recognition and human action recognition, robust hand gesture recognition remains an open problem. Compared to the entire human body, the hand is a smaller object with more complex articulations and more easily affected by segmentation errors. It is thus a very challenging problem to recognize hand gestures. This paper focuses on building a robust part-based hand gesture recognition system using Kinect sensor. To handle the noisy hand shapes obtained from the Kinect sensor, we propose a novel distance metric, Finger-Earth Mover's Distance (FEMD), to measure the dissimilarity between hand shapes. As it only matches the finger parts while not the whole hand, it can better distinguish the hand gestures of slight differences. The extensive experiments demonstrate that our hand gesture recognition system is accurate (a 93.2% mean accuracy on a challenging 10-gesture dataset), efficient (average 0.0750 s per frame), robust to hand articulations, distortions and orientation or scale changes, and can work in uncontrolled environments (cluttered backgrounds and lighting conditions). The superiority of our system is further demonstrated in two real-life HCI applications.

The authors' abstract, as published at the source. IEEE Transactions on Multimedia, 2013 · DOI ↗

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Field: Human-Computer Interaction

Human-Computer InteractionComputer Science