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ACM Transactions on Graphics· 2015Q1

SMPL

Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons‐Moll et al.

Short summary

A new Skinned Multi-Person Linear (SMPL) model accurately represents diverse human body shapes and poses, outperforming previous methods.

AI-generated from the title and abstract; the full text is not read.

Key points

  • SMPL is a skinned vertex-based model for human body shape and pose.
  • It uses pose-dependent blend shapes that are a linear function of pose rotation matrices.
  • Quantitative evaluations show SMPL is more accurate than the Blend-SCAPE model.
  • The model is compatible with existing graphics pipelines and rendering engines.

AI-generated from the title and abstract; the full text is not read.

Abstract

We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity-dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. We quantitatively evaluate variants of SMPL using linear or dual-quaternion blend skinning and show that both are more accurate than a Blend-SCAPE model trained on the same data. We also extend SMPL to realistically model dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

The authors' abstract, as published at the source. ACM Transactions on Graphics, 2015 · DOI ↗

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Field: Computational Mechanics

Computational MechanicsEngineering