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International Journal of Technology and Design Education· 2026Q1· Review

The roles of S-T-E-A-M disciplines in STEAM education – systematic literature review of intervention studies

Anssi Salonen, Kari Sormunen, Lasse Eronen, Sirpa Kokko

Short summary

A systematic review of 45 school-based STEAM interventions (grades 1-12) found that while STEAM is popular, individual disciplines often play limited or no role, acting primarily as content rather than connectors of knowledge.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Analyzed 45 peer-reviewed articles on STEAM education interventions for grades 1-12.
  • Disciplines in STEAM interventions often serve as learning content, not as tools for combining knowledge.
  • Many interventions showed limited or no role for some of the S-T-E-A-M disciplines.
  • STEAM is implemented in diverse ways, lacking a unified theoretical framework.

AI-generated from the title and abstract; the full text is not read.

Abstract

Abstract STEAM (science, technology, engineering, arts, mathematics) has gained popularity from Early Childhood Education to Higher Education, particularly in technology, design and science contexts. It is not a unified theory but more of an approach to education that builds on different pedagogies and disciplines. Through a framework and analytical lens of disciplinary visibility and instrumentalisation of education, this study aims to capture and understand the roles of each S-T-E-A-M discipline and non-disciplinarity across them in school education. To map how the disciplines function within school‑based interventions that explicitly identify themselves as STEAM education (grades 1–12), the research was conducted through a PRISMA‑guided systematic literature review. The inductive content analysis was used to classify the role of each discipline in the included 45 peer‑reviewed articles (2015–2024). The findings show that S-T-E-A-M disciplines are not only the object and content of learning but play a role in combining knowledge, methods and processes. In most interventions some of the disciplines played only very limited or no role. Based on the review findings, STEAM approach in education is understood and implemented in a range of ways. Acknowledging the importance of integrated approaches as STEAM, the study emphasises how understanding and valuing the role of each S-T-E-A-M discipline in the pedagogy can foster more holistic curricula equipping students with competencies they need now and in their future.

The authors' abstract, as published at the source. International Journal of Technology and Design Education, 2026 · DOI ↗

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Field: Computer Networks and Communications

Computer Networks and CommunicationsComputer Science