Journal of Contemporary Criminal Justice· 2026Q2
Chance-Based Gaming Monetization and Online Gambling
- 1citations
- Q2SCImago
- 2026year
Short summary
Participants perceive gaming monetization as gambling when in-game items can be converted to real money, but not when money is required to play or chance is involved.
AI-generated from the title and abstract; the full text is not read.
Key points
- Public perception links gaming monetization to gambling when in-game items are convertible to real money.
- The need to spend money to play or the presence of chance alone did not strongly correlate with participants' perception of gambling.
- Perceptions of gaming monetization as gambling varied significantly across different mechanisms.
- Traditional legal definitions of gambling may be insufficient for current gaming monetization practices.
AI-generated from the title and abstract; the full text is not read.
Abstract
The monetization of the gaming industry has included mechanisms that allow monetary transactions for virtual items or gaming progression. This pilot research aims to collect public perception of the similarities between gambling and various commonly seen gaming monetization mechanisms through online surveys. Across the examined traditional gambling definitional elements, findings show that having the means to convert in-game items into real money relates to participants considering the game to be gambling, yet not the other two elements of needing money to play or chance. The findings also show great variability across the mechanisms examined. These results show the potential limitations of applying traditional legal definitions to newly emerged activities.
The authors' abstract, as published at the source. Journal of Contemporary Criminal Justice, 2026 · DOI ↗
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Field: Clinical Psychology
Clinical PsychologyPsychology