PofoliaShared via Pofolia

ACM Transactions on Computing Education· 2026Q1

Interaction Patterns and Embodied Design Processes Using an AI Robotics Kit for K–12 Education

Anssi Lin, Henriikka Vartiainen, Anssi Salonen, Matti Tedre

Short summary

Children aged 10-13 engaged in data-driven thinking and ownership when building AI robots using a low-cost kit, with design and building activities being central throughout the process.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Children aged 10-13 actively engaged in building and designing AI robots using a low-cost educational kit.
  • The design process was guided by the kit's affordances, fostering data-driven thinking and ownership among children.
  • Tailored scaffolding was necessary to support children throughout the design and building activities.
  • The study introduces a novel methodological lens for analyzing child-AI embodied tool interactions.

AI-generated from the title and abstract; the full text is not read.

Abstract

This multidisciplinary study explores how children interact with a low-cost robotics educational tool designed to teach machine learning (ML) concepts through hands-on making. Artificial intelligence (AI) and ML are increasingly integrated into K-12 education, yet tangible approaches are not extensively studied. We conducted three researcher-led interventions with children aged 10, 11 and 13, each tasked to build an AI-enhanced robot using the robotics kit. Interventions were analyzed both qualitatively and with process mining methods to gain an in-depth view of the interactions. Findings indicate that designing and building were very central throughout the interventions, with the affordances guiding the design process forward. Children exhibited emerging data-driven thinking and ownership of their design process, while still requiring tailored scaffolding throughout the design process. We identify a general structure of the design process from all the interventions and emphasize the importance of building and designing activities. This study provides a new methodological lens to analyzing the interactions between children and embodied AI-educational tools while also contributing to the current body of knowledge on designing and effectively leveraging embodied learning tools.

The authors' abstract, as published at the source. ACM Transactions on Computing Education, 2026 · DOI ↗

TakeawaysPremium
Ask the paperFree account

Continue with a free account

Ask the paper: 3 free questions a day about this paper; save it, get its citation, new summaries every day for your field. Takeaways are Premium.

Continue free on the web

Sign in with Google or Apple; no card needed. You come back to this paper.

On your phone:

Field: Computer Science Applications

Computer Science ApplicationsComputer Science