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New York University Press eBooks· 2012· Book chapter

4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software

Tim O’Reilly

Short summary

This paper introduces and defines Web 2.0 as the 'network as platform,' characterized by software delivered as a continually updated service that improves with user participation.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Defines Web 2.0 as the 'network as platform' across all connected devices.
  • Web 2.0 applications are services that improve with more users.
  • Emphasizes consuming, remixing, and providing data and services.
  • Highlights 'architecture of participation' and network effects.

AI-generated from the title and abstract; the full text is not read.

Abstract

This paper was the first initiative to try to define Web2.0 and understand its implications for the next generation of software, looking at both design patterns and business modes. Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an architecture of participation, and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.

The authors' abstract, as published at the source. New York University Press eBooks, 2012 · DOI ↗

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Field: Computer Science Applications

Computer Science ApplicationsComputer Science