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Proceedings of the ACM on Human-Computer Interaction· 2026Q2

No Sound, No Problem: Accessibility in Gaming for Deaf and Hard of Hearing Players

Chunyu Liu, M. Ai, Philo Wang, Rachel F. Adler

Short summary

Deaf and Hard of Hearing (DHH) gamers navigate significant accessibility barriers tied to core game mechanics that rely on auditory information, according to a thematic analysis of Reddit posts.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Games often depend on auditory information, creating accessibility barriers for Deaf and Hard of Hearing (DHH) players.
  • Analysis of DHH gaming communities on Reddit identified recurring tensions between accessibility, immersion, competitive fairness, and enjoyment.
  • DHH players actively adapt and critique game systems to sustain meaningful play experiences.
  • Accessibility should be framed as an integral part of game design, not a post-hoc accommodation.

AI-generated from the title and abstract; the full text is not read.

Abstract

Video games play an increasingly important role in entertainment, social interaction, and cultural participation, yet accessibility challenges affect not only who can play games, but also how play is experienced. For Deaf and Hard of Hearing (DHH) players, accessibility is closely tied to core game mechanics, as many games rely heavily on auditory information. While prior research and industry guidelines have proposed a range of accessibility features, less attention has been paid to how these features shape the experience of play and the trade-offs they introduce. We present a thematic analysis of Reddit posts from DHH-focused gaming communities to examine how DHH players describe accessibility barriers, adaptive strategies, and desired design features across a range of games. Our analysis reveals recurring tensions between accessibility, immersion, competitive fairness, and enjoyment that are often overlooked in feature-based accounts of accessibility. These findings highlight DHH players as active participants who continually adapt and critique game systems to sustain meaningful play. We conclude with player-centered design implications that frame accessibility as an integral part of game experience rather than a post-hoc accommodation.

The authors' abstract, as published at the source. Proceedings of the ACM on Human-Computer Interaction, 2026 · DOI ↗

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Field: Human Factors and Ergonomics

Human Factors and ErgonomicsSocial Sciences