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Visual Informatics· 2026Q2

Mesh-guided neural implicit field editing

Can Wang, Mingming He, Menglei Chai, Dongdong Chen et al.

Short summary

A new method uses polygonal meshes to guide edits in neural implicit fields, allowing users to manipulate geometry and color with fine-grained control.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Introduces a differentiable mesh extraction and color assignment method for neural implicit fields.
  • Enables gradient back-propagation from an explicit mesh to the implicit field for editing.
  • Utilizes an octree structure for fine-grained control over edits at different levels of detail.
  • Supports various user modifications including object manipulation and color adjustments.

AI-generated from the title and abstract; the full text is not read.

Abstract

Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease of editing but may not be as suitable for rendering high-quality novel views. To harness the strengths of both representations, we propose a new approach that employs a mesh as a guiding mechanism in editing the neural radiance field. We first introduce a differentiable method using marching tetrahedra for polygonal mesh extraction from the neural implicit field and then design a differentiable color extractor to assign colors obtained from the volume renderings to this extracted mesh. This differentiable colored mesh allows gradient back-propagation from the explicit mesh to the implicit fields, empowering users to easily manipulate the geometry and color of neural implicit fields. To enhance user control from coarse-grained to fine-grained levels, we introduce an octree-based structure into its optimization. This structure prioritizes the edited regions and the surface part, making our method achieve fine-grained edits to the neural implicit field and accommodate various user modifications, including object additions, component removals, specific area deformations, and adjustments to local and global colors. Through extensive experiments involving diverse scenes and editing operations, we have demonstrated the capabilities and effectiveness of our method.

The authors' abstract, as published at the source. Visual Informatics, 2026 · DOI ↗

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science