Computer Graphics and Computer-Aided Design papers
Pofolia’s corpus holds 87 papers from Computer Graphics and Computer-Aided Design (2012–2026), each with a short summary. Below, the 20 most-cited, then the most recently added.
At a glance
- Most cited: The Design of Everyday Things (2016, 6,416 citations).
- The 20 papers listed have 32,424 citations between them.
- 8 of the 8 with a known journal quartile appeared in a Q1 journal.
- 4 have a free full text (open access).
- Most frequent journals: ACM Transactions on Graphics, 2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
- Published between 2012 and 2024.
Most cited
Ranked by citation count. Because citations accumulate over time, this list naturally leans towards work published a few years ago; for where the field is now, see “recently added”. How to read the signals
The Design of Everyday Things
Vahlen eBooks · 2016 · FWCI 59.17 · 6,416 citations
Product design, not user error, causes frustration with everyday objects; good design leverages visibility, natural mappings, and constraints to guide users effortlessly.
NeRF
Communications of the ACM · 2021 · Q1 · SJR 1.00 · FWCI 975.12 · 5,949 citations · Open access
A new method uses a deep neural network to represent complex 3D scenes as a continuous volumetric function, enabling photorealistic novel view synthesis from sparse input images.
Instant neural graphics primitives with a multiresolution hash encoding
ACM Transactions on Graphics · 2022 · Q1 · SJR 5.00 · FWCI 1104.42 · 3,739 citations · Open access
A novel multiresolution hash encoding significantly speeds up neural graphics primitive training and rendering by using a small neural network augmented with a trainable hash table.
Screened poisson surface reconstruction
ACM Transactions on Graphics · 2013 · Q1 · SJR 5.00 · FWCI 143.12 · 2,226 citations
This work extends Poisson surface reconstruction by incorporating points as explicit interpolation constraints, generalizing the mathematical framework to a screened Poisson equation.
TetGen, a Delaunay-Based Quality Tetrahedral Mesh Generator
ACM Transactions on Mathematical Software · 2015 · Q1 · FWCI 369.02 · 1,593 citations
TetGen is a new C++ program that generates high-quality tetrahedral meshes for numerical methods and scientific computing using Delaunay-based algorithms.
Spatial Point Patterns
2015 · FWCI 43.14 · 1,581 citations
This book introduces modern statistical methods and R software for analyzing spatial point pattern data, making complex techniques accessible to researchers and statisticians across various fields.
D-NeRF: neural radiance fields for dynamic scenes
UPCommons institutional repository (Universitat Politècnica de Catalunya) · 2021 · 1,252 citations
This paper introduces D-NeRF, a novel method for reconstructing dynamic 3D scenes from a collection of images.
Efficient Geometry-aware 3D Generative Adversarial Networks
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · 2022 · 1,012 citations
Researchers developed a new 3D GAN architecture that generates high-resolution, multi-view-consistent images and 3D shapes in real-time, overcoming limitations of previous methods.
Structure extraction from texture via relative total variation
ACM Transactions on Graphics · 2012 · Q1 · SJR 5.00 · FWCI 58.81 · 886 citations
A new method using 'relative total variation' measures effectively extracts meaningful structures from textured surfaces, overcoming challenges posed by regular, near-regular, or irregular texture patterns.
READING IMAGES - THE GRAMMAR OF VISUAL DESIGN
VNU Journal of Foreign Studies · 2017 · FWCI 176.89 · 861 citations · Open access
This book introduces a systematic framework for analyzing visual images, treating them as a form of language with its own grammar.
Level of Detail for 3D Graphics
2012 · FWCI 100.78 · 829 citations
This book consolidates mechanisms, principles, and theory for Level of Detail (LOD) techniques, offering a practical resource for real-time graphics developers.
PlenOctrees for Real-time Rendering of Neural Radiance Fields
2021 IEEE/CVF International Conference on Computer Vision (ICCV) · 2021 · 806 citations
A new method, PlenOctrees, enables real-time rendering of Neural Radiance Fields (NeRFs) by pre-tabulating them into an octree structure, achieving over 150 FPS for 800x800 images.
Emerging MPEG Standards for Point Cloud Compression
IEEE Journal on Emerging and Selected Topics in Circuits and Systems · 2018 · Q1 · FWCI 147.78 · 762 citations · Open access
The Moving Picture Experts Group (MPEG) is developing a new open standard for compactly representing 3D point clouds, addressing the massive data requirements of immersive AR/VR experiences.
Magic3D: High-Resolution Text-to-3D Content Creation
2023 · 732 citations
Magic3D generates high-quality 3D mesh models from text prompts in 40 minutes, significantly faster and with higher resolution than previous methods like DreamFusion.
Real-Time Rendering
2018 · FWCI 20.40 · 701 citations
This fourth edition of 'Real-Time Rendering' is thoroughly updated to cover modern techniques for generating synthetic 3D images instantly, focusing on practical methods used in games and applications.
Shape, Illumination, and Reflectance from Shading
IEEE Transactions on Pattern Analysis and Machine Intelligence · 2014 · Q1 · SJR 4.00 · FWCI 90.28 · 661 citations
This paper introduces a novel statistical inference approach to recover 3D scene properties like shape, reflectance, and illumination from a single 2D image, overcoming the limitations of traditional multi-observation methods.
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics · 2012 · Q1 · SJR 5.00 · FWCI 88.21 · 649 citations
A new algorithm learns to automatically generate pen-and-ink hatching illustrations in a specific artist's style by analyzing a single example drawing.
A dynamic seamless modeling method for the global multi-scale terrain based on DQG
2015 · 601 citations
A new method based on the spherical DQG (Degenerate Quadtree Grid) achieves dynamic, seamless global multi-scale terrain modeling, eliminating grid cracks and T-connections.
Radiosity and Realistic Image Synthesis
2016 · FWCI 46.90 · 599 citations
This paper introduces a framework for modeling radiative energy distribution in environments, such as tree crowns, to improve realistic image synthesis. The framework's formal specification allows for algorithm analysis and potential development of a specialized mini-language for environment modeling.
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
2024 · 569 citations
4D Gaussian Splatting (4D-GS) achieves real-time dynamic scene rendering at 82 FPS (800x800 resolution on RTX 3090) by representing scenes with 3D Gaussians and 4D neural voxels, outperforming prior methods.
Recently added
Triangulations of the 3-sphere with knotted edge
Journal of Combinatorial Theory Series A · 2026 · Q1 · SJR 1.00
Any knot K can be represented by a single vertex and edge within a tetrahedral decomposition of the 3-sphere.
Automorphisms of the Pants Graph of a Nonorientable Surface
Transformation Groups · 2026 · Q1
The automorphism group of the pants graph of a nonorientable surface is isomorphic to its mapping class group, except for specific low-complexity cases.
Mesh refinement and optimization for keys and sectional geometries using cohort intelligence algorithm
Discover Mechanical Engineering · 2026 · Q2 · Open access
A new Cohort Intelligence (CI) optimization algorithm effectively restores noisy hexahedral meshes and improves mesh quality for mechanical components, outperforming Genetic Algorithm (GA) and Particle Swarm Optimization (PSO).
Describing edges in triangle-free 3-polytopes
Discrete Mathematics · 2026 · Q1
This paper proves that every triangle-free 3-polytope has an edge of one of four specific types, defined by the degrees of incident vertices and faces: (3,3)x(4,8), (3,3)x(5,6), (3,4)x(4,5), or (3,5)x(4,4).
Geodetic Graphs: Experiments and New Constructions
The Electronic Journal of Combinatorics · 2026 · Q1 · Open access
A new algorithm enumerates biconnected geodetic graphs, discovering all such graphs up to 25 vertices and a new infinite family.
An efficient large-scale scene reconstruction method based on 3D Gaussian splatting
Scientific Reports · 2026 · Q1 · Open access
A new method improves 3D Gaussian Splatting for large scenes by using sparse attention and a structural dropout strategy, achieving higher memory efficiency without sacrificing reconstruction accuracy.
Sketch2Growth: Generating Stochastic, Evolving Branching Shapes From a Single Sketch
Computer Graphics Forum · 2026 · Q1
Sketch2Growth generates families of 3D branching shapes and animates their growth from a single sketch by converting it into a 'Seed' (a DAG and GMMs) that drives a stochastic generator.
Performance evaluation of the OpenACC API targeting multi-GPU data transfers: A case study of porting parallel 3D sweeping algorithms for geological folding
Parallel Computing · 2026 · Q2
A single GPU configuration outperforms multi-GPU setups (2 and 4 GPUs) by up to 50% for grid sizes up to 768^3 in a 3D geological folding algorithm, while 4 GPUs achieve a 25% speedup for larger problem sizes.
Journals in this field
The journals that publish most of this field’s papers. Quartile (Q1–Q4), SJR and h-index are from SCImago Journal Rank; “in this field” is how many of the journal’s pooled papers belong here. What is a Q1 journal? · What is the h-index?
| Journal | Quartile | SJR | h-index | In this field | Summaries |
|---|---|---|---|---|---|
| ACM Transactions on Graphics | Q1 | 5.00 | 279 | 22 | 27 |
| Computer Graphics Forum | Q1 | — | 154 | 5 | 5 |
| Annals of Mathematics | Q1 | 9.00 | 153 | 1 | 25 |
| IEEE Transactions on Pattern Analysis and Machine Intelligence | Q1 | 4.00 | 460 | 1 | 27 |
| Communications of the ACM | Q1 | 1.00 | 259 | 1 | 14 |
| Proceedings of the American Mathematical Society | Q1 | — | 99 | 1 | 4 |
| Electronic Journal of Combinatorics | Q1 | — | 61 | 1 | 4 |
| Scientific Reports | Q1 | — | 382 | 1 | 170 |
Every journal in Computer Graphics and Computer-Aided Design (Q1–Q4) →
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- Computer Networks and Communications
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- Computational Theory and Mathematics
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