Computer Graphics Forum· 2026Q1
Sketch2Growth: Generating Stochastic, Evolving Branching Shapes From a Single Sketch
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- Q1SCImago
- 2026year
Short summary
Sketch2Growth generates families of 3D branching shapes and animates their growth from a single sketch by converting it into a 'Seed' (a DAG and GMMs) that drives a stochastic generator.
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Key points
- Converts a 2D sketch into a 'Seed' (DAG + GMMs) representing branching topology and visual style.
- Uses the Seed to drive a stochastic generator for recursive branch expansion, maintaining parent-child correlations.
- Introduces growth variability via similarity-based looping, stochastic mutations, and clamping.
- Enables interactive control for simulating external forces during growth.
AI-generated from the title and abstract; the full text is not read.
Abstract
Abstract We present Sketch2Growth , an interactive system for generating a family of 3D branching shapes and animating their growth from a single user‐drawn style sketch. The sketch, seen as a 2D idealized representation of the desired shape, is converted into a concise format called the Seed . This representation consists of a Directed Acyclic Graph (DAG) that encodes the recursive branching topology, and a series of Gaussian Mixture Models (GMMs) that capture statistical visual‐style at branching points and in terms of branch curvature. During synthesis, the Seed serves as support for a lightweight, stochastic generator: Branches are recursively expanded by unfolding the DAG and sampling from learned distributions, which maintains the expected correlation between parent and child branches. Further growth and variability of the generated shapes are achieved through similarity‐based looping in the Seed structure (re‐starting from a similar node), stochastic mutations and clamping. Only requiring a light learning process through the GMMs, Sketch2Growth ensures perceptual similarity between the generated shapes and the input style sketch, as validated through a user study. In addition, interactive handles enable users to fake the effect of external forces during growth. As results show, our system allows to easily model and animate the continuous growth of complex branching shapes inspired by trees, plants, corals or anatomical structures.
The authors' abstract, as published at the source. Computer Graphics Forum, 2026 · DOI ↗
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Field: Computer Graphics and Computer-Aided Design
Computer Graphics and Computer-Aided DesignComputer Science