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arXiv (Cornell University)· 2020· Preprint

NeRF++: Analyzing and Improving Neural Radiance Fields

Kai Zhang, Gernot Riegler, Noah Snavely, Vladlen Koltun

Short summary

NeRF++ introduces a novel parameterization to improve Neural Radiance Fields (NeRF) for synthesizing novel views in large-scale, unbounded 3D scenes, addressing a key limitation of the original NeRF method.

AI-generated from the title and abstract; the full text is not read.

Key points

  • NeRF++ addresses the shape-radiance ambiguity inherent in radiance fields.
  • A new parameterization is introduced to improve NeRF's application to 360 captures of objects in large, unbounded scenes.
  • The method enhances view synthesis fidelity in complex, large-scale environments.
  • NeRF uses MLPs to represent scene opacity and color for novel view generation via volume rendering.

AI-generated from the title and abstract; the full text is not read.

Abstract

Neural Radiance Fields (NeRF) achieve impressive view synthesis results for a variety of capture settings, including 360 capture of bounded scenes and forward-facing capture of bounded and unbounded scenes. NeRF fits multi-layer perceptrons (MLPs) representing view-invariant opacity and view-dependent color volumes to a set of training images, and samples novel views based on volume rendering techniques. In this technical report, we first remark on radiance fields and their potential ambiguities, namely the shape-radiance ambiguity, and analyze NeRF's success in avoiding such ambiguities. Second, we address a parametrization issue involved in applying NeRF to 360 captures of objects within large-scale, unbounded 3D scenes. Our method improves view synthesis fidelity in this challenging scenario. Code is available at https://github.com/Kai-46/nerfplusplus.

The authors' abstract, as published at the source. arXiv (Cornell University), 2020 · DOI ↗

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science