ACM Transactions on Graphics· 2015Q1
Instant field-aligned meshes
- 336citations
- Q1SCImago
- 2015year
Short summary
A novel operator instantly remeshes surfaces into isotropic triangular or quad-dominant meshes, aligning edges to sharp features.
AI-generated from the title and abstract; the full text is not read.
Key points
- A unified local smoothing operator optimizes edge orientations and vertex positions for surface remeshing.
- The algorithm produces isotropic triangular or quad-dominant meshes with edges aligned to sharp features.
- The full pipeline executes instantly (less than a second) on meshes with hundreds of thousands of faces.
- The method scales linearly, processing meshes and point clouds with hundreds of millions of elements.
AI-generated from the title and abstract; the full text is not read.
Abstract
We present a novel approach to remesh a surface into an isotropic triangular or quad-dominant mesh using a unified local smoothing operator that optimizes both the edge orientations and vertex positions in the output mesh. Our algorithm produces meshes with high isotropy while naturally aligning and snapping edges to sharp features. The method is simple to implement and parallelize, and it can process a variety of input surface representations, such as point clouds, range scans and triangle meshes. Our full pipeline executes instantly (less than a second) on meshes with hundreds of thousands of faces, enabling new types of interactive workflows. Since our algorithm avoids any global optimization, and its key steps scale linearly with input size, we are able to process extremely large meshes and point clouds, with sizes exceeding several hundred million elements. To demonstrate the robustness and effectiveness of our method, we apply it to hundreds of models of varying complexity and provide our cross-platform reference implementation in the supplemental material.
The authors' abstract, as published at the source. ACM Transactions on Graphics, 2015 · DOI ↗
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Field: Computer Graphics and Computer-Aided Design
Computer Graphics and Computer-Aided DesignComputer Science