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· 2012

Scalable GPU graph traversal

Duane Merrill, Michael Garland, Andrew Grimshaw

Short summary

A novel GPU-accelerated BFS algorithm achieves 1.7x speedup over prior methods on graphs with non-trivial diameter.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Introduces a new GPU algorithm for Breadth-First Search (BFS).
  • Addresses limitations of prior GPU BFS methods on graphs with non-trivial diameter.
  • Achieves 1.7x speedup compared to existing techniques.
  • Handles irregular memory access and data-dependent work distribution.

AI-generated from the title and abstract; the full text is not read.

Abstract

Breadth-first search (BFS) is a core primitive for graph traversal and a basis for many higher-level graph analysis algorithms. It is also representative of a class of parallel computations whose memory accesses and work distribution are both irregular and data-dependent. Recent work has demonstrated the plausibility of GPU sparse graph traversal, but has tended to focus on asymptotically inefficient algorithms that perform poorly on graphs with non-trivial diameter.

The authors' abstract, as published at the source., 2012 · DOI ↗

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Field: Hardware and Architecture

Hardware and ArchitectureComputer Science