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Journal of Educational Evaluation for Health Professions· 2021· Review

Educational applications of metaverse: possibilities and limitations

Bokyung Kye, Nara Han, Eunji Kim, Yeonjeong Park et al.

Short summary

The metaverse, categorized into augmented reality, lifelogging, mirror world, and virtual reality, offers new educational possibilities including enhanced social communication, creative freedom, and immersive experiences, but faces limitations like weaker social connections, privacy risks, and potential maladaptation.

AI-generated from the title and abstract; the full text is not read.

Key points

  • The metaverse is categorized into four types: augmented reality, lifelogging, mirror world, and virtual reality.
  • Educational applications include AR anatomy T-shirts and AR-assisted surgical platforms.
  • Potential benefits include new social communication, creative freedom, and high immersion through virtualization.
  • Limitations involve weaker social connections, privacy risks, virtual crime, and potential maladaptation.

AI-generated from the title and abstract; the full text is not read.

Abstract

This review aims to define the 4 types of the metaverse and to explain the potential and limitations of its educational applications. The metaverse roadmap categorizes the metaverse into 4 types: augmented reality, lifelogging, mirror world, and virtual reality. An example of the application of augmented reality in medical education would be an augmented reality T-shirt that allows students to examine the inside of the human body as an anatomy lab. Furthermore, a research team in a hospital in Seoul developed a spinal surgery platform that applied augmented reality technology. The potential of the metaverse as a new educational environment is suggested to be as follows: a space for new social communication; a higher degree of freedom to create and share; and the provision of new experiences and high immersion through virtualization. Some of its limitations may be weaker social connections and the possibility of privacy impingement; the commission of various crimes due to the virtual space and anonymity of the metaverse; and maladaptation to the real world for students whose identity has not been established. The metaverse is predicted to change our daily life and economy beyond the realm of games and entertainment. The metaverse has infinite potential as a new social communication space. The following future tasks are suggested for the educational use of the metaverse: first, teachers should carefully analyze how students understand the metaverse; second, teachers should design classes for students to solve problems or perform projects cooperatively and creatively; third, educational metaverse platforms should be developed that prevent misuse of student data.

The authors' abstract, as published at the source. Journal of Educational Evaluation for Health Professions, 2021 · DOI ↗

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Field: Human-Computer Interaction

Human-Computer InteractionComputer Science