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Computers in Human Behavior Reports· 2026Q1

Embodying the victim: Virtual embodiment equalizes gender responses to simulated domestic violence

Chiara Lucifora, Carmelo Mario Vicario, Francesco Tomaiuolo, Nina Zoncheddu et al.

Short summary

Embodying a female avatar in VR significantly equalized male and female participants' physiological, behavioral, and subjective responses to simulated domestic violence, with 91% of verbal indicators falling within equivalence margins.

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Key points

  • Male and female participants responded equivalently across physiological (EDA), behavioral (reaction time), and subjective (presence, embodiment) measures when embodied in a female avatar during a VR domestic violence scenario.
  • 91% of 33 binary verbal indicators of response fell within the equivalence margin between genders.
  • Males and females differed in interpreting the onset of violence (males identified it later, upon physical aggression) and in the emotional correlates of their physiological arousal (males with submission, females with discomfort/violation).
  • Virtual embodiment shows potential as a standardized tool for prevention and rehabilitation programs targeting gender-based violence.

AI-generated from the title and abstract; the full text is not read.

Abstract

Virtual embodiment (i.e. the first-person experience of inhabiting a virtual body) has been shown to modulate emotional and cognitive responses across diverse social contexts. In the domain of domestic violence, virtual reality (VR) offers a promising tool for fostering awareness of and sensitivity to aggressive behavior. Yet any VR-based intervention relying on shared experiential ground across genders must first establish cross-gender equivalence, regardless of whether VR is ultimately the optimal delivery platform.To address this requirement, we embodied 40 participants (20 male, 20 female) in a female avatar and exposed them to a VR domestic violence scenario featuring escalating verbal and physical aggression. We measured physiological responses (electrodermal activity, EDA), behavioral performance (reaction time), and self-reported experiences (presence, embodiment, empathy), supplemented by post-experience verbal reports. Cross-gender equivalence was evaluated using a Two One-Sided Tests (TOST) procedure.Across physiological, behavioral, and subjective measures, male and female participants responded equivalently: EDA modulation was comparable across scenario phases, distress-threshold reaction times were statistically equivalent, and ratings of presence and embodiment did not differ meaningfully between groups. Of 33 binary verbal indicators, 30 (91%) fell within the equivalence margin. The three non-equivalent indicators were interpretive in nature: males more frequently reported guilt and submission, and tended to identify the onset of violence only upon physical aggression, whereas females recognized it during earlier verbal escalation. Within-gender EDA coupling further distinguished the groups — in males, physiological arousal co-varied with feelings of submission; in females, it co-varied with discomfort and perceived violation.These findings demonstrate that virtual embodiment substantially aligns male and female responses to simulated domestic violence, supporting its potential as a standardized tool for prevention and rehabilitation programs targeting gender-based violence.

The authors' abstract, as published at the source. Computers in Human Behavior Reports, 2026 · DOI ↗

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Field: Human-Computer Interaction

Human-Computer InteractionComputer Science