Computational Visual Media· 2026Q1· Review
Neural radiance fields in 3D vision: A comprehensive review
- 111citations
- Q1SCImago
- 2026year
Short summary
This review surveys Neural Radiance Fields (NeRF) and related neural field methods in 3D vision from 2020-2025, covering their evolution from dominant novel view synthesis frameworks to more niche applications following the rise of Gaussian Splatting.
AI-generated from the title and abstract; the full text is not read.
Key points
- Surveys NeRF and related neural field methods in 3D vision from 2020-2025.
- Covers NeRF's dominance in novel view synthesis and its evolution post-Gaussian Splatting.
- Organizes papers by architecture, application, and active research areas.
- Includes NeRF theory, differentiable volume rendering, and performance benchmarks.
AI-generated from the title and abstract; the full text is not read.
Abstract
In March 2020, Neural Radiance Field (NeRF) revolutionized Computer Vision, allowing for implicit, neural network-based scene representation and novel view synthesis. NeRF models have found diverse applications in robotics, urban mapping, autonomous navigation, virtual reality/augmented reality, and more. In August 2023, Gaussian Splatting, a direct competitor to the NeRF-based framework, was proposed, gaining tremendous momentum and overtaking NeRF-based research in terms of interest as the dominant framework for novel view synthesis. We present a comprehensive survey of NeRF papers from the past five years (2020-2025). These include papers from the pre-Gaussian Splatting era, where NeRF dominated the field for novel view synthesis and 3D implicit and hybrid representation neural field learning. We also include works from the post-Gaussian Splatting era where NeRF and implicit/hybrid neural fields found more niche applications. Our survey is organized into architecture and application-based taxonomies in the pre-Gaussian Splatting era, as well as a categorization of active research areas for NeRF, neural field, and implicit/hybrid neural representation methods. We provide an introduction to the theory of NeRF and its training via differentiable volume rendering. We also present a benchmark comparison of the performance and speed of classical NeRF, implicit and hybrid neural representation, and neural field models, and an overview of key datasets.
The authors' abstract, as published at the source. Computational Visual Media, 2026 · DOI ↗
Continue with a free account
Ask the paper: 3 free questions a day about this paper; save it, get its citation, new summaries every day for your field. Takeaways are Premium.
Continue free on the webSign in with Google or Apple; no card needed. You come back to this paper.
On your phone:
Field: Aerospace Engineering Computational Mechanics
Computational MechanicsEngineeringAerospace Engineering