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ACM Transactions on Graphics· 2013Q1

Geodesics in heat

Keenan Crane, Clarisse Weischedel, Max Wardetzky

Short summary

The "heat method" computes geodesic distances to subsets of domains 10x faster than prior methods, using standard linear solvers.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Introduces the "heat method" for computing geodesic distances to domain subsets.
  • Method is robust, efficient, and simple, based on solving two linear elliptic problems.
  • Prefactored systems allow updates in near-linear time, 10x faster than state-of-the-art.
  • Maintains comparable accuracy to existing methods.
  • Applicable to grids, triangle meshes, point clouds, and other domains using standard differential operators.

AI-generated from the title and abstract; the full text is not read.

Abstract

We introduce the heat method for computing the geodesic distance to a specified subset (e.g., point or curve) of a given domain. The heat method is robust, efficient, and simple to implement since it is based on solving a pair of standard linear elliptic problems. The resulting systems can be prefactored once and subsequently solved in near-linear time. In practice, distance is updated an order of magnitude faster than with state-of-the-art methods, while maintaining a comparable level of accuracy. The method requires only standard differential operators and can hence be applied on a wide variety of domains (grids, triangle meshes, point clouds, etc.). We provide numerical evidence that the method converges to the exact distance in the limit of refinement; we also explore smoothed approximations of distance suitable for applications where greater regularity is required.

The authors' abstract, as published at the source. ACM Transactions on Graphics, 2013 · DOI ↗

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science