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ACM Transactions on Graphics· 2013Q1

Make it stand

Romain Prévost, Emily Whiting, Sylvain Lefèbvre, Olga Sorkine‐Hornung

Short summary

A new method allows users to interactively deform 3D models to ensure they can stand upright when 3D printed, by optimizing volume for stability while preserving surface details.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Develops an interactive method for deforming 3D models to achieve physical balance for 3D printing.
  • Formulates balance optimization as an energy minimization problem.
  • Modifies object volume to improve stability while preserving surface details.
  • Enables users to create self-standing fabricated objects in novel poses.

AI-generated from the title and abstract; the full text is not read.

Abstract

Imbalance suggests a feeling of dynamism and movement in static objects. It is therefore not surprising that many 3D models stand in impossibly balanced configurations. As long as the models remain in a computer this is of no consequence: the laws of physics do not apply. However, fabrication through 3D printing breaks the illusion: printed models topple instead of standing as initially intended. We propose to assist users in producing novel, properly balanced designs by interactively deforming an existing model. We formulate balance optimization as an energy minimization, improving stability by modifying the volume of the object, while preserving its surface details. This takes place during interactive editing: the user cooperates with our optimizer towards the end result. We demonstrate our method on a variety of models. With our technique, users can produce fabricated objects that stand in one or more surprising poses without requiring glue or heavy pedestals.

The authors' abstract, as published at the source. ACM Transactions on Graphics, 2013 · DOI ↗

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science