· 2015· Book chapter
Fluid Simulation for Computer Graphics
- 280citations
- 2015year
Short summary
The second edition of 'Fluid Simulation for Computer Graphics' provides a practical introduction to animating 3D incompressible flow, updated with new chapters on level sets and vortex methods, and emphasizing industry-standard hybrid particle–voxel approaches.
AI-generated from the title and abstract; the full text is not read.
Key points
- Covers animating fully three-dimensional incompressible flow.
- Includes new chapters on level sets and vortex methods.
- Emphasizes hybrid particle–voxel methods, the current industry standard.
- Details recent algorithms for fluid surface reconstruction, viscous free surfaces, and turbulence.
AI-generated from the title and abstract; the full text is not read.
Abstract
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
The authors' abstract, as published at the source., 2015 · DOI ↗
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Field: Computer Graphics and Computer-Aided Design
Computer Graphics and Computer-Aided DesignComputer Science