· 2015· Book chapter
Fluid Simulation for Computer Graphics
- 280citations
- 2015year
Short summary
The second edition of 'Fluid Simulation for Computer Graphics' provides a practical introduction to animating 3D incompressible flow, updated with new chapters on level sets and vortex methods, and emphasizing industry-standard hybrid particle–voxel approaches.
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Computer Graphics and Computer-Aided DesignComputer Science