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· 2015· Book chapter

Fluid Simulation for Computer Graphics

Robert Bridson

Short summary

The second edition of 'Fluid Simulation for Computer Graphics' provides a practical introduction to animating 3D incompressible flow, updated with new chapters on level sets and vortex methods, and emphasizing industry-standard hybrid particle–voxel approaches.

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science