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Computer Graphics Forum· 2021Q1

DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks

Thomas Neff, Pascal Stadlbauer, Mathias Parger, Andreas Kurz et al.

Short summary

DONeRF reduces neural radiance field rendering costs by up to 48x by using a depth oracle network to predict optimal sample locations, enabling real-time (20 FPS) rendering on a single GPU without extra memory.

AI-generated from the title and abstract; the full text is not read.

Key points

  • DONeRF uses a depth oracle network to predict ray sample locations, reducing evaluations needed for NeRF rendering.
  • The depth oracle network classifies surface locations based on discretized, warped depth values.
  • DONeRF achieves up to 48x lower inference costs than NeRF when conditioned on ground truth depth.
  • The method enables interactive rendering at 20 FPS on a single GPU without extra memory overhead.

AI-generated from the title and abstract; the full text is not read.

Abstract

Abstract The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high‐quality scene and lighting information in compact neural networks. However, one major limitation preventing the use of NeRF in real‐time rendering applications is the prohibitive computational cost of excessive network evaluations along each view ray, requiring dozens of petaFLOPS. In this work, we bring compact neural representations closer to practical rendering of synthetic content in real‐time applications, such as games and virtual reality. We show that the number of samples required for each view ray can be significantly reduced when samples are placed around surfaces in the scene without compromising image quality. To this end, we propose a depth oracle network that predicts ray sample locations for each view ray with a single network evaluation. We show that using a classification network around logarithmically discretized and spherically warped depth values is essential to encode surface locations rather than directly estimating depth. The combination of these techniques leads to DONeRF, our compact dual network design with a depth oracle network as its first step and a locally sampled shading network for ray accumulation. With DONeRF, we reduce the inference costs by up to 48× compared to NeRF when conditioning on available ground truth depth information. Compared to concurrent acceleration methods for raymarching‐based neural representations, DONeRF does not require additional memory for explicit caching or acceleration structures, and can render interactively (20 frames per second) on a single GPU.

The authors' abstract, as published at the source. Computer Graphics Forum, 2021 · DOI ↗

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science