PofoliaShared via Pofolia

ACM Computing Surveys· 2013Q1

3D Virtual worlds and the metaverse

John David N. Dionisio, William G. Burns III, Richard Gilbert

Short summary

Achieving an integrated Metaverse requires advancements in immersive realism, ubiquitous access/identity, interoperability, and scalability, with current progress and future needs outlined.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Four critical areas for Metaverse development are immersive realism, ubiquitous access/identity, interoperability, and scalability.
  • The paper assesses the current status and future development needs for each of these areas.
  • Factors supporting Metaverse formation include institutional interest and hardware performance.
  • Constraints include computational limitations and a lack of collaboration among virtual world stakeholders.

AI-generated from the title and abstract; the full text is not read.

Abstract

Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered.

The authors' abstract, as published at the source. ACM Computing Surveys, 2013 · DOI ↗

TakeawaysPremium
Ask the paperFree account

Continue with a free account

Ask the paper: 3 free questions a day about this paper; save it, get its citation, new summaries every day for your field. Takeaways are Premium.

Continue free on the web

Sign in with Google or Apple; no card needed. You come back to this paper.

On your phone:

Field: Human-Computer Interaction

Human-Computer InteractionComputer Science