International Journal of Human-Computer Interaction· 2020Q1· Review
Virtual Reality Sickness: A Review of Causes and Measurements
- 941citations
- Q1SCImago
- 2020year
Short summary
A review of virtual reality (VR) sickness identifies hardware, content, and human factors as key causes, with conflicting results in mitigation efforts suggesting a need for a multimodal fidelity hypothesis.
AI-generated from the title and abstract; the full text is not read.
Key points
- VR sickness symptoms include eye fatigue, disorientation, and nausea.
- Causes of VR sickness are categorized into hardware, content, and human factors.
- Existing methods for reducing VR sickness have produced conflicting results.
- Both subjective and objective measures are used to assess VR sickness.
- A multimodal fidelity hypothesis is proposed for future research.
AI-generated from the title and abstract; the full text is not read.
Abstract
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue, disorientation, and nausea, which can impair the VR experience of users. Though many studies have attempted to reduce the discomfort, they produced conflicting results with varying degrees of VR sickness. In particular, a visually improved VR does not necessarily result in decreased VR sickness. To understand these unexpected results, we surveyed the causes of VR sickness and measurement of symptoms. We reorganized the causes of the VR sickness into three major factors (hardware, content, and human factors) and investigated the sub-component of each factor. We then surveyed frequently used measures of VR sickness, both subjective and objective approaches. We also investigated emerging approaches for reducing VR sickness and proposed a multimodal fidelity hypothesis to give an insight into future studies.
The authors' abstract, as published at the source. International Journal of Human-Computer Interaction, 2020 · DOI ↗
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Field: Human-Computer Interaction
Human-Computer InteractionComputer Science