Computers in Human Behavior· 2022Q1
What is XR? Towards a Framework for Augmented and Virtual Reality
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- 2022year
Short summary
XR should represent 'xReality' (unknown variable) rather than 'extended reality', and AR/VR are distinct experiences, with AR existing on an assisted-to-mixed reality continuum and VR on an atomistic-to-holistic telepresence continuum.
AI-generated from the title and abstract; the full text is not read.
Key points
- XR should be interpreted as 'xReality' (unknown variable) to encompass a broader spectrum of reality-modifying technologies.
- Augmented Reality (AR) and Virtual Reality (VR) are distinct experiences with fundamental differences.
- AR experiences can be categorized on a continuum from assisted reality to mixed reality, based on local presence.
- VR experiences can be understood on a telepresence continuum, ranging from atomistic to holistic.
AI-generated from the title and abstract; the full text is not read.
Abstract
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to describe how technologies generate or modify reality. However, academics and professionals have been inconsistent in their use of these terms. This has led to conceptual confusion and unclear demarcations. Inspired by prior research and qualitative insights from XR professionals, we discuss the meaning and definitions of various terms and organize them in our proposed framework. As a result, we conclude that (1) XR should not be used to connote extended reality, but as a more open approach where the X implies the unknown variable: xReality; (2) AR and VR have fundamental differences and thus should be treated as different experiences; (3) AR experiences can be described on a continuum ranging from assisted reality to mixed reality (based on the level of local presence); and (4), VR experiences can be conceptualized on a telepresence-continuum ranging from atomistic to holistic VR.
The authors' abstract, as published at the source. Computers in Human Behavior, 2022 · DOI ↗
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Field: Human-Computer Interaction
Human-Computer InteractionComputer Science