Sustainability· 2021Q1
Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z
- 94citations
- Q1SCImago
- 2021year
Short summary
Extended Reality (XR) technologies actively facilitate higher education teaching, enhancing learner control and interactivity, with Generation Z students more focused on XR's opportunities than challenges.
AI-generated from the title and abstract; the full text is not read.
Key points
- XR technologies enhance teaching by facilitating learner control and interactivity in higher education.
- Survey data from 103 students in Serbia and Romania confirmed the positive impact of XR.
- Generation Z students are more likely to focus on the opportunities presented by XR in education.
- The research utilized observation, participatory observation, document analysis, and quantitative survey methods.
AI-generated from the title and abstract; the full text is not read.
Abstract
This study aims to provide a comprehensive overview of the XR challenges, opportunities, and future trends that will impact higher educational institutions. The article discusses (using observation, participatory observation and as well as document analysis) the potential for augmented reality to be used in higher education, having in mind characteristics of Millennials (Generation Y) and Post-Millennials (Generation Z) and raises issues about responsible innovation, the future of work, and formal education. Additionally, survey research was completed among students in Serbia and Romania (103 respondents) within selected generations regarding their knowledge of extended reality and their attitudes towards opportunities and challenges of extended reality in Higher Education Institutions, and thus this paper also utilises quantitative analysis. A correlation matrix, composite reliability, and regression model were used to code the data and extract knowledge. A thorough review of the existing literature on one hand and primary research as well, using the chosen scientific methods, the planned purpose of the research will be obtained: to gain a better-understanding of the education needs of Generation Y and Generation Z and the potential use of XR as a response to the needs observed. The results of the quantitative analysis confirmed our starting assumptions: XR is an excellent technology facilitating the teaching processes allowing learners to more actively control their learning strategies and supporting the interactivity and connectivity that students and faculties experience. Furthermore, Generation Z students are more applicative for stating XR’s opportunities (instead of challenges) in higher education institutions.
The authors' abstract, as published at the source. Sustainability, 2021 · DOI ↗
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Field: Life-span and Life-course Studies
Life-span and Life-course StudiesSocial Sciences