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Eurographics· 2014

Practice and Theory of Blendshape Facial Models

John Lewis, Ken Anjyo, Taehyun Rhee, Zhang, Mengjie et al.

Short summary

Blendshapes, a simple linear model for facial animation, remain the industry standard for realistic character animation despite open problems.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Blendshapes are the dominant method for realistic facial animation in film and commercial software.
  • This approach originated in industry and is now also a focus of academic research.
  • Despite its widespread use and simplicity, fundamental problems with blendshape modeling remain unsolved.

AI-generated from the title and abstract; the full text is not read.

Abstract

''Blendshapes'', a simple linear model of facial expression, is the prevalent approach to realistic facial animation. It has driven animated characters in Hollywood films, and is a standard feature of commercial animation packages. The blendshape approach originated in industry, and became a subject of academic research relatively recently. This report describes the published state of the art in this area, covering both literature from the graphics research community, and developments published in industry forums. We show that, despite the simplicity of the blendshape approach, there remain open problems associated with this fundamental technique.

The authors' abstract, as published at the source. Eurographics, 2014 · DOI ↗

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Field: Museology

MuseologyArts and Humanities