· 2018
Real-Time Rendering
- 701citations
- 2018year
Short summary
This fourth edition of 'Real-Time Rendering' is thoroughly updated to cover modern techniques for generating synthetic 3D images instantly, focusing on practical methods used in games and applications.
AI-generated from the title and abstract; the full text is not read.
Key points
- Focuses on modern techniques for generating synthetic 3D images in real-time.
- Discusses practical rendering methods currently used in games and applications.
- Includes new chapters on VR/AR and expanded coverage of advanced shading and global illumination.
- Provides a theoretical framework and mathematics for interactive computer graphics.
AI-generated from the title and abstract; the full text is not read.
Abstract
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
The authors' abstract, as published at the source., 2018 · DOI ↗
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Field: Computer Graphics and Computer-Aided Design
Computer Graphics and Computer-Aided DesignComputer Science