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· 2024

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.

Short summary

4D Gaussian Splatting (4D-GS) achieves real-time dynamic scene rendering at 82 FPS (800x800 resolution on RTX 3090) by representing scenes with 3D Gaussians and 4D neural voxels, outperforming prior methods.

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science