· 2024
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
- 569citations
- 2024year
Short summary
4D Gaussian Splatting (4D-GS) achieves real-time dynamic scene rendering at 82 FPS (800x800 resolution on RTX 3090) by representing scenes with 3D Gaussians and 4D neural voxels, outperforming prior methods.
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Computer Graphics and Computer-Aided DesignComputer Science