Computer Graphics Forum· 2026Q1
PDRGS: Probabilistic Distribution Reshaping for Specular Geometry Reconstruction in 3D Gaussian Splatting
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- Q1SCImago
- 2026year
Short summary
A new framework, PDRGS, reshapes probabilistic distributions in 3D Gaussian Splatting to reconstruct accurate geometry in specular scenes, overcoming inward collapse by pruning dispersed probability mass and anchoring distributions to the true surface.
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Key points
- Specular scenes cause inward geometry collapse in 3D Gaussian Splatting due to peak drift and long-tail distribution failures.
- PDRGS introduces an asymmetric spatial distillation strategy to prune incoherent long-tail distributions.
- A distillation-guided normal rectification strategy anchors drifting distributions to the true surface geometry.
- A physics-inspired neural shading module disentangles appearance from geometry for normal-aware backpropagation.
AI-generated from the title and abstract; the full text is not read.
Abstract
Abstract 3D Gaussian Splatting (3DGS) has shown remarkable capability for real‐time rendering and geometry reconstruction. However, reconstructing high‐quality geometry in specular scenes remains a persistent challenge, often leading to inward geometry collapse. We observe this inward collapse as a probabilistic distribution failure: cross‐view photometric variations cause the ray‐wise gaussian kernels distribution to become shifted and dispersed — a phenomenon we term peak drift and long‐tail distribution, which skews depth expectation away from the true geometry. To address this issue, we propose a probabilistic distribution reshaping framework for 3DGS that promotes both statistical stability and geometric consistency. First of all, we introduce an asymmetric spatial distillation strategy to prune incoherent long‐tail distribution, reshaping the dispersed probability mass back into a compact, surface‐aligned distribution. Building on this, we propose a distillation‐guided normal rectification strategy designed to anchor the drifting distributions to the true surface geometry. Finally, we incorporate a physics‐inspired neural shading module to disentangle complex appearance from underlying geometry, enabling normal‐aware gradient backpropagation. Extensive evaluations on standard benchmarks demonstrate that our approach yields lower errors, producing more compact Gaussian distributions and recovering fine geometric details that are challenging for existing approaches in highly specular scenes.
The authors' abstract, as published at the source. Computer Graphics Forum, 2026 · DOI ↗
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Computer Graphics and Computer-Aided DesignComputer Science