· 2024
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
- 328citations
- 2024year
Short summary
Scaffold-GS introduces a novel approach to 3D Gaussian Splatting by using anchor points to dynamically predict Gaussian attributes based on viewing direction and distance, significantly reducing redundant Gaussians and improving robustness to view changes.
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Key points
- Scaffold-GS uses anchor points to distribute local 3D Gaussians, predicting attributes dynamically based on view direction and distance.
- Anchor growing and pruning strategies are employed to improve scene coverage and manage Gaussian importance.
- The method effectively reduces redundant Gaussians compared to standard 3D Gaussian Splatting.
- Scaffold-GS demonstrates enhanced capability for scenes with varying levels of detail and view-dependent observations, maintaining rendering speed.
AI-generated from the title and abstract; the full text is not read.
Abstract
Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene ge-ometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses an-chor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene cover-age. We show that our method effectively reduces redun-dant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent ob-servations, without sacrificing the rendering speed. Project page: https://city-super.github.iolscaffold-gsl.
The authors' abstract, as published at the source., 2024 · DOI ↗
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Field: Computer Graphics and Computer-Aided Design
Computer Graphics and Computer-Aided DesignComputer Science