PofoliaShared via Pofolia

Frontiers in Robotics and AI· 2018Q2· Review

A Systematic Review of Social Presence: Definition, Antecedents, and Implications

Catherine S. Oh, Jeremy N. Bailenson, Greg Welch

Short summary

A systematic review of 152 studies (233 findings) defines social presence as the feeling of being with a real person in VR, identifying immersive qualities, context, and individual traits as key predictors.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Social presence is defined as the feeling of being present with a 'real' person in a virtual environment.
  • It is distinct from telepresence (feeling present in a mediated environment) and self-presence (awareness of oneself).
  • Predictors of social presence include immersive qualities of the VR system, contextual factors, and individual psychological traits.
  • Heightened social presence can enhance virtual experiences, but its effect is context-dependent.

AI-generated from the title and abstract; the full text is not read.

Abstract

Social presence, or the feeling of being there with a "real" person, is a crucial component of interactions that take place in virtual reality. This paper reviews the concept, antecedents, and implications of social presence, with a focus on the literature regarding the predictors of social presence. The article begins by exploring the concept of social presence, distinguishing it from two other dimensions of presence-telepresence and self-presence. After establishing the definition of social presence, the article offers a systematic review of 233 separate findings identified from 152 studies that investigate the factors (i.e., immersive qualities, contextual differences, and individual psychological traits) that predict social presence. Finally, the paper discusses the implications of heightened social presence and when it does and does not enhance one's experience in a virtual environment.

The authors' abstract, as published at the source. Frontiers in Robotics and AI, 2018 · DOI ↗

TakeawaysPremium
Ask the paperFree account

Continue with a free account

Ask the paper: 3 free questions a day about this paper; save it, get its citation, new summaries every day for your field. Takeaways are Premium.

Continue free on the web

Sign in with Google or Apple; no card needed. You come back to this paper.

On your phone:

Field: Human-Computer Interaction

Human-Computer InteractionComputer Science