PofoliaShared via Pofolia

Frontiers in Psychology· 2019Q1· Review

Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

Séamas Weech, Sophie Kenny, Michael Barnett‐Cowan

Short summary

A review of existing literature indicates a negative relationship between the sense of presence in virtual reality (VR) and the experience of cybersickness, driven by sensory integration processes.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Presence and cybersickness in VR are likely negatively related.
  • This relationship is principally driven by sensory integration processes.
  • System immersiveness may modulate both presence and cybersickness.
  • There is a significant lack of high-powered studies investigating this relationship.

AI-generated from the title and abstract; the full text is not read.

Abstract

In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of "presence" in a virtual space ("being there"), and how to minimize the undesirable feeling of "cybersickness" (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer's sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors.

The authors' abstract, as published at the source. Frontiers in Psychology, 2019 · DOI ↗

TakeawaysPremium
Ask the paperFree account

Continue with a free account

Ask the paper: 3 free questions a day about this paper; save it, get its citation, new summaries every day for your field. Takeaways are Premium.

Continue free on the web

Sign in with Google or Apple; no card needed. You come back to this paper.

On your phone:

Field: Human-Computer Interaction

Human-Computer InteractionComputer Science