Heliyon· 2020Q1
Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study
- 29citations
- Q1SCImago
- 2020year
Short summary
Virtual immersive sensorimotor training (VIST) significantly improved sensorimotor control in collegiate soccer athletes, with 7 out of 9 virtual exercises showing positive training effects and improvements noted in clinical tests of cervical neuromotor control, balance, and inspection time compared to a control group.
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Key points
- Seven of nine virtual sensorimotor training exercises showed significant positive training effects (p ≤ 0.005) in the experimental group.
- The experimental group improved in clinical measures of cervical neuromotor control, balance, and inspection time (p ≤ 0.009) compared to the control group.
- One virtual training exercise was positively associated with on-field performance (p = 0.022).
- No significant differences were found in injury incidence rate or overall on-field performance metrics between groups.
AI-generated from the title and abstract; the full text is not read.
Abstract
A burgeoning area of innovation in sports is the use of extended realities to provide athletes with novel training environments. Evidence has demonstrated that virtual environments can be useful therapeutic tools with demonstrated positive outcomes. The purpose of this pilot investigation was to determine the effects of virtual immersive sensorimotor training intervention by quantifying 1) the training effect measured via change in performance pre-to post-intervention on the virtual reality exercises, 2) the difference in the in clinical measures of functional sensorimotor control, 3) the injury incidence rate, and 4) on-field performance during soccer competitions. Statistical analyses were used to describe differences between an experimental and a control group. Participants were recruited from the men and women's soccer teams at two universities in the United States. Participants at one university were in the experimental group (n = 78) and received virtual immersive sensorimotor training, consisting of nine novel exercises in headset virtual reality, twice each week for six weeks. Participants at the second university were in the control group (n = 52). The virtual exercises were developed with reference to the rehabilitative principles of neuroplasticity to train various neurologic processes, contributing to overall sensorimotor control. This includes vestibular, visual and oculomotor activities, cervical neuromotor control training, movement coordination, and postural/balance exercises. The results indicate significant positive training effects pre-to post-intervention in seven of the nine training exercises (p ≤ 0.005) and improvement in clinical tests of cervical neuromotor control, balance, and inspection time (p ≤ 0.009) in the experimental group compared to the control. One of the virtual training exercises was positively associated with on-field performance (p = 0.022). No differences in injury rate or overall on-field performance metrics between the experimental and control were detected. This research study provides evidence of training and positive transfer from virtual to real-world environments, supporting the use of these novel virtual exercises to improve measures of sensorimotor control in healthy soccer athletes.
The authors' abstract, as published at the source. Heliyon, 2020 · DOI ↗
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Field: Rehabilitation
RehabilitationMedicine