PofoliaShared via Pofolia

Journal of Imaging· 2026Q2

Procedural Versus Baked Textures in Path-Traced Rendering: A Controlled Comparison of Render Time and Memory Footprint in Blender Cycles

Ilija Biškup, Matija Grašić, Andrija Bernik

Short summary

Baking textures to bitmaps in Blender Cycles can reduce render time by up to 3.53% and increase peak memory by 16 MiB (at 2048x2048), with performance gains varying by texture complexity.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Baking textures to bitmaps reduced render time by up to 3.53% for noise and multifractal textures compared to procedural graphs in Blender Cycles.
  • The bitmap representation increased peak memory usage by 16 MiB at 2048x2048 resolution, with smaller increases at lower resolutions.
  • Baking ambient occlusion reduced render time by 67.74% under tested conditions.
  • Higher bake resolution for complex multifractal textures improved visual agreement (SSIM from 0.886 to 0.936) but reduced the render-time advantage and increased memory footprint.

AI-generated from the title and abstract; the full text is not read.

Abstract

Procedural textures trade image storage for runtime shader evaluation, whereas baked bitmaps replace repeated procedural computation with stored image data. Controlled path-tracing comparisons that isolate this representation choice remain limited. This study compares four procedural Base Color graphs with their 20482 baked bitmap counterparts in Blender Cycles 5.2 on a GIGABYTE NVIDIA GTX 1050 Ti (GIGA-BYTE Technology Co., Ltd., New Taipei City, Taiwan) while holding geometry, lighting, camera, sampling and BSDF parameters constant. Three texture graphs—checker, noise and multifractal—were examined in a predefined ordering by computational demand, while ambient occlusion was analyzed separately as a ray-traced effect. The primary experiment comprised 480 renders, of which 360 were analyzed using block means as the inferential unit. Block-level models showed that the procedural checker was 0.65% faster than its baked counterpart, whereas the bitmap representation was 1.73% faster for noise and 3.53% faster for multifractal; all four primary representation effects had 95% confidence intervals excluding zero after Holm adjustment. Baking ambient occlusion reduced render time by 67.74% under the tested configuration. The bitmap branch increased Cycles-reported internal peak memory by exactly 16 MiB at 20482, while resolution tests produced increments of 1, 4 and 64 MiB at 5122, 10242 and 40962, respectively. Because the 20482 baked multifractal showed lower visual agreement with its procedural source, a targeted 40962 follow-up comprising a further 120 renders, of which 90 were analyzed, was conducted. Increasing the multifractal bake resolution improved SSIM from 0.886 to 0.936, increased the image-texture footprint from 16 to 64 MiB, and reduced the bitmap render-time advantage from 3.53% to 1.73%. Across the three primary texture graphs, the bitmap advantage increased along the predefined ordering by computational demand; however, computational demand was not isolated from differences in algorithm, coordinate system, and spatial structure. The results therefore demonstrate configuration-specific trade-offs among render time, image-memory footprint, and representation fidelity rather than a universal preference for either representation.

The authors' abstract, as published at the source. Journal of Imaging, 2026 · DOI ↗

TakeawaysPremium
Ask the paperFree account

Continue with a free account

Ask the paper: 3 free questions a day about this paper; save it, get its citation, new summaries every day for your field. Takeaways are Premium.

Continue free on the web

Sign in with Google or Apple; no card needed. You come back to this paper.

On your phone:

Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science