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ACM Transactions on Graphics· 2014Q1

Unified particle physics for real-time applications

Miles Macklin, Matthias Müller, Nuttapong Chentanez, Tae‐Yong Kim

Short summary

A unified dynamics framework using particles connected by constraints enables real-time simulation of gases, liquids, solids, and cloth with two-way interactions.

AI-generated from the title and abstract; the full text is not read.

Key points

  • Unified framework for simulating diverse materials (gases, liquids, solids, cloth) using particles and constraints.
  • Handles contact and collisions in a unified manner.
  • Enables two-way interactions between different material types.
  • Employs a parallel constraint solver based on position-based dynamics for real-time performance.

AI-generated from the title and abstract; the full text is not read.

Abstract

We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and cloth with two-way interactions. We address some common problems with traditional particle-based methods and describe a parallel constraint solver based on position-based dynamics that is efficient enough for real-time applications.

The authors' abstract, as published at the source. ACM Transactions on Graphics, 2014 · DOI ↗

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Field: Computer Graphics and Computer-Aided Design

Computer Graphics and Computer-Aided DesignComputer Science