ACM Transactions on Graphics· 2014Q1
Unified particle physics for real-time applications
- 439citations
- Q1SCImago
- 2014year
Short summary
A unified dynamics framework using particles connected by constraints enables real-time simulation of gases, liquids, solids, and cloth with two-way interactions.
AI-generated from the title and abstract; the full text is not read.
Key points
- Unified framework for simulating diverse materials (gases, liquids, solids, cloth) using particles and constraints.
- Handles contact and collisions in a unified manner.
- Enables two-way interactions between different material types.
- Employs a parallel constraint solver based on position-based dynamics for real-time performance.
AI-generated from the title and abstract; the full text is not read.
Abstract
We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and cloth with two-way interactions. We address some common problems with traditional particle-based methods and describe a parallel constraint solver based on position-based dynamics that is efficient enough for real-time applications.
The authors' abstract, as published at the source. ACM Transactions on Graphics, 2014 · DOI ↗
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Field: Computer Graphics and Computer-Aided Design
Computer Graphics and Computer-Aided DesignComputer Science